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Interviews

Xbox 360 Forza 2: Dan Greenawalt XCN interview
Forza Motorsport 2, Turn 10's racing simulator for the Xbox 360, is going to be released this week, and XCN (Xbox Community Network) provided us an interesting developer Q&A with Dan Greenawalt, Lead Designer...
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Xbox 360 Elite: Q&A with Microsoft
We're proud of being able to present you an interview conducted by XCN to Michael Newey - Platform Marketing Manager Xbox - about today hot-topic: the Xbox 360 Elite...
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Xbox 360 Def Jam Icon: interview with Kudo Tsunoda
XCN talks with Kudo Tsunoda, Executive Producer of Def Jam: Icon...
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Xbox 360 Xbox.com Crackdown Coverage: Q&A with Dave Jones
Yesterday we published a very interesting interview with the Crackdown Producer Phil Wilson, but if you want to know even more about this game, we suggest you to read also the following interview with Dave Jones...
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Xbox 360 Crackdown: interview with Phil Wilson
Crackdown is going to be released on the Xbox 360, and XCN (Xbox Community Network) provides us an interesting interview with the Producer of the game, Phil Wilson...
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Xbox 360 Ghost Recon Advanced Warfighter 2: interview with Olivier Dauba
To coincide with GRAW 2 single-player demo release, XCN has interviewed Olivier Dauba, Content Producer at the Ubisoft development team, who has been so kind to reveal some very interesting new features of "his" next GRAW franchise game...
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Xbox 360 Lost Planet: interview with Jun Takeuchi, Capcom
Lost Planet: Extreme Condition is going to be released on January 12, and the XCN had the possibility to ask Jun Takeuchi, Producer of the game, some very interesting questions...
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Xbox 360 Halo: interview with Frank O' Connor, Bungie Studios
To celebrate the Halo series 5-Year Anniversary, XCN interviewed Frank O'Connor (Frankie), Content Manager, Bungie Studios...
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Xbox 360 Crackdown: Q&A with Real Time Worlds
In a Xbox Community Network (XCN) exclusive, the developers of the upcoming 360 game Crackdown, answered a few questions that will be of interest to most of you out there...
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Xbox 360 Viva Pinata: Q&A with Rare
In order to discover some "little secrets" behind the development of Viva Pinata and to begin "tasting" the colorful atmosphere of this new Rare work, XCN (Xbox Community Network) interviewed Justin Cook, one of the Rare talentful designers...
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